Errors are an inevitable part of any software development process, and Rust provides a robust mechanism for managing and handling them. This blog aims to demystify Rust's error handling philosophy, covering its unique features, error types, and various strategies for effectively dealing with errors.
Creational design patterns aid in the instantiation of objects by providing suitable abstractions and make the systems independent of how objects are created composed and represented.
It is a Programming Paradigm where you use functions to solve what you are building. The most common features that you might have used FP in any language will be Map and Reduce. Where you pass in a function what iterates in the collection you run map or reduce on.
Ownership is one of the features that make it different than so many programming languages and what makes it memory safe and a good language for concurrent programming. It solves problems like null pointers, dangling pointers and data races.
Creational design patterns aid in the instantiation of objects by providing suitable abstractions and make the systems independent of how objects are created composed and represented.
SOLID Patterns are a general guideline and recommended patterns that you can use in your codebase to be extensible, easy to modify in the future, and easy to fix. These aren't hard-bound rules just general recommendations. Here, I'll talk about them in detail.
Caching is a cheap way to scale a system's performance in very less time. Being cheap and easy it also brings some problems such as invalidation and infrastructure for setting up the cache itself. Here I plan to talk about some lessons on caching that I've learnt in a few months.